DoW Stand-Alone Cinematic: Manhunt
The Destroyer of Worlds adventure contains an abundance of ideas and content. It has so much content that each of it's three acts can be expanded out into it's own stand-alone cinematic. The author (the incomparable Andrew E. C. Gaska) has suggested these could be run in a sequence - with each expanded cinematic leading into the next. That could work. But that's not what I'm exploring here.
In each of these series of posts, I'll be taking an act from DoW and providing guidance to run it as it's own story. Each will have it's own three-act structure and take the characters on some harrowing journey that they are unlikely to survive. Even these, more focused, cinematics will still likely take 3-6+ sessions to complete.
DoW Stand-Alone Cinematic: Manhunt (Act I)
Overview
A somewhat rag-tag group of marines is assembled to hunt four AWOL soldiers in a largely abandoned and unwelcoming colony. Through their investigations, they realized the missing marines were mixed up with something more serious and sinister. The more they learn, the more they realize that, whatever this is, it shouldn't fall into the wrong hands. Their commanding officers want everything to covered up and all the loose ends eliminated.
Characters
The seven suggested PCs work well for this scenario. It will probably work best with 3-5 players and they shouldn't need firepower support from the others. You can leave unselected characters out.
This could also work with a mixed, or even non-marine, group. Marshals, MPs, and other investigative units would be appropriate. The group could also be encouraged to be inconspicuous and run with less firepower and armor.
Silva: Captain Silva is the only real Sin Eater in the initial group. In the third act, she'll be ordered to help eliminate the loose ends - including the other PCs.
Dante: Dante should start the scenario infected and slowly come to realize she is likely to share same the same fate as the AWOL marines. In the third act, she can pop a chestburster and/or be a prize being pursued by Mallory (who can offer the possibility of survival as well).
Chaplain: Under Jaell's influence, Chaplain will try and cover up any evidence of Project Life Force. In the third act, he'll join Silva in trying to eliminate everyone else. Or, you could leave Jaell out of this and leave the poor synth alone for once.
Intro and Hook
The adventure's written intro works fine here. You could have people being pulled from their units on the way to action in 61 Cygni. Or you can also skip that and just say they are all just part of the remaining garrison at Fort Nebraska.
Non-Included Events
This just focuses on the first act's events and so leaves out all of the following big events and everything that flows from them.
- UPP Invasion: The UPP don't invade the colony or bombard the fort in this version.
- Oil Drop: The big act 2 oil drop doesn't need to occur
- Life Force Outbreak: Projet Life Force is the source of our problems, but it doesn't break containment in this version of the story. Jaell and the Colonel keep it under control.
Big Decisions
Additions and Changes
Acts and Events
Act I
- Arrival and introductions
- Mission Briefing
- Afterward, Silva is taken aside by Major Hatfield and informed that there is a reason she's the only Sin Eater on the squad. When the time comes the Major knows he can count on Captain Silva to "do what needs to be done."
- Enter the colony
- Possible conflict with insurgents/protesters outside the fort (optional)
- Eye of Oblivion (optional)
- Edie, Bobbie, Fei
- Insurgents: Petre, Mika
- Meeting Mallory
- Mallory Eckford introduces herself to one or more PCs
- She mentions Project Life Force and warns PCs about it
- Offers to help and provides contact info
- Have You Heard the Word? (p 54) (Optional)
- Ambush (p. 54) (Optional)
- Spaceport (Optional)
- USCSS Monygham
- HMS Magpie
- 100's of colonists
- marines
- hanger incidents (p. 23)
- San Rocco Medical Center
- Fernando, med tech, Dr. Litvin
- Carvalho - chestburster
- Mashal Station
- Olga, Dept. Mike Dodd, Marshal Hyams
- Ivan Stolls
- Reese - xeno drone
Act II
- Oil Refinery (Optional)
- 3-8 armed insurgents (no UPP)
- The PCs could be lured into an ambush here
- Insurgent Compound
- Imre Botos
- 5-10+ armed insurgents
- Wojcik - Stage III Anathema - turns into Bodyburster Xenomorph
Act III
- Corporal Wright
- The group finds Wright
- Can they trust each other?
- Blizzard Conditions (p. 52 Optional)
- A storm sweeps in
- No Loose Ends
- Silva is ordered to kill the rest of the group
- A Marine Dropship is sent to kill the group (Optional)
- Hatfield will have given any new marines a cover story
- They need them to clean up those who know about Project Life Force without having the new batch of marines discover anything themselves
- The PCs might be allowed to win over the other marines and lead them to turn on their superior officers.
- Under the Influence (p.61 Optional)
- Chaplain may also try to kill everyone (including infected)
- Eckford's Return
- Mallory's dog catchers have arrived. They will offer to "rescue" the characters. If the offer isn't accepted, they'll hunt them.
- Bursting with Joy (p.61 Optional)
- Dante's chestburster could burst
- Escape Plan
- Find some way to escape the colony
- Hide with refugees on Monygham
- Escape with Edie on Magpie
- Make a deal with Eckford or capture her ship
- Find a friend at the top of the oil platform
- Escape Plan B (Optional)
- Escape plan A falls apart
- Come up with a new plan

Comments
Post a Comment